Monday, March 17, 2008

Second Life seeks real-life identities

I have been interested in virtual life and I found this article on the Financial Times at http://blogs.ft.com/techblog/2007/08/second-life-seehtml/. -Yoon-Joo LEE-

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August 29, 2007
by Chris Nuttall

Second Life seeks real-life identities
Second Life, the virtual world where users can create new personalities, is to insist its members identify themselves in real life if they want full access to the service.

Linden Lab, Second Life’s creator, today unveiled an identity verification system for residents.
The company said users identifying themselves would be voluntary, but necessary if they wanted to access restricted regions in the metaverse where explicit sexual or excessively violent content was available.

The service is in its beta testing phase and uses Aristotle’s Integrity technology. The process of providing information such as digits from a Social Security number, driving licence or passport takes place in the “My Accounts” section and should take less than two minutes. Data will not be stored by Linden Lab or Aristotle.

When real-world rules have been introduced in the past, Second Life residents have protested that their experience has been diluted. Linden Lab’s latest move has received a similar reception in comments on its blog post about Integrity.

“Sorry folks. RL [Real Life] and SL [Second Life] need to be separate. Move your servers to some other country that doesn’t require such levels of scrutiny,” says one.
Robin Harper, head of community development, described the move as “an important and necessary step in the development of Second Life.”

"Anonymity has long been both a benefit and a challenge for online communities: a benefit because it offers opportunities to reinvent yourself; a challenge when it comes to the creation of trusting relationships. With the option to verify aspects of their real life identity, such as age and name, Second Life Residents can begin to build trust and safety systems inside the virtual world and their virtual community."

Of course, Linden Lab may be responding to some of the pressure it has been coming under of late. It banned gambling last month after FBI agents had visited in-world casinos and earlier banned material related to child pornography after the Dutch public prosecutor threatened legal action.

4 comments:

Anonymous said...

what is real-life? even virtual life, I think it is a part of real life as we are dreaming

maverick21 said...
This comment has been removed by the author.
Kwangrim Ko said...

Second Life created great business opportunities but it also created a lot of illegal cases same as online games. Companies that are going to make virtual life services like Second Life, must think about illegal factors.

Gwangho, GO(고광호) said...

A 2 or 3 years ago, I heard about same virtual life on the online environment.

The company sells virtual online money on the online and people walk around every place which was made by the company. It was very interested to me.

but I think the virtual life's problem is that people do not struggle to success in the real life. We should consider both such provability and real life.